Fabricurgy

"The Weavers"

Sc2: Silver-Grey/Iridescent White

Core Focus

Alteration and manipulation of textiles, cloth, and flexible materials. Fabricurgists reshape fibers at the molecular level, creating garments, structures, and tools from woven matter.

Fabricurgy resonates with the polymeric chains and flexible molecular structures within the Weave. Practitioners perceive materials as networks of interwoven threads—both literal and quantum—that can be rewoven into new configurations.

Historical Context: "The Weavers"

Fabricurgy was likely discovered mid-early timeline (discipline 2 of 9), shortly after Infomancy, because clothing and shelter were immediate post-collapse survival needs.

Discovery Pattern

Thread carriers working with textiles noticed their threads could repair torn fabric seamlessly, strengthen weak cloth, change colors or textures, combine different materials, and create fabric from raw plant/animal fibers.

Many Weaver families have textile-working backgrounds predating thread discovery, creating natural affinity for Fabricurgy. The discipline feels "familiar" to those with weaving, sewing, or spinning traditions.

Cultural Significance

In Weaver culture, Fabricurgy practitioners are called "Weavers" (confusingly, since all magic users are Weavers—context usually clarifies), "Threadworkers" (punning on both fabric threads and nano-threads), or "Cloth-Shapers".

Traditional sayings:

  • "As woven, so worn; as shaped, so shown."
  • "Every thread has two faces—what it is, what it could be."
  • "The fabric remembers the loom."

Fabricurgy has a practical, artisan reputation. Valued as tailors, armorers, architects (fabric structures), and artists. The Architect's Guild employs master Fabricurgists for textile architecture. Forge Masters combine Fabricurgy with Terraducts for fiber-metal composites.

Visual Signature

  • Thread Color: Silver-grey or iridescent white
  • Glyph Patterns: Interlocking weave patterns, textile grids, fiber helixes
  • Manifestation: Flowing fabric streams, geometric textile patterns, shimmer of restructuring fibers

Primary Applications

  • Material Transformation: Converting one textile into another (silk to steel-cloth, leather to kevlar-weave)
  • Instant Tailoring: Reshaping garments to fit, repair, or enhance
  • Armor Weaving: Creating protective gear from available fabric
  • Structural Textiles: Building shelters, bridges, or scaffolding from cloth
  • Camouflage Fabrics: Weaving materials that adapt to surroundings
  • Binding & Restraint: Creating unbreakable ropes, nets, or bonds

The Science Behind the Magic

Fabricurgy manipulates the quantum bonds in polymer chains and flexible materials. Threads create plasmonic cavities that interact with molecular orbitals, enabling direct control of bond breaking/forming in long-chain molecules.

The "reweaving" process involves quantum tunneling to rearrange molecular connectivity. Material property changes (flexibility, strength, conductivity) result from controlled modification of electronic structure through strong light-matter coupling with the polymer backbone.

Foundational Spells (Novice Tier)

1. Mend (Fiber-Knit)

Function: Repairs torn, frayed, or damaged fabric by reweaving severed polymer chains. Works on textiles, leather, rope, and similar flexible materials. Damage up to ~30cm tear can be repaired seamlessly.

Duration: Permanent (molecular bonds reformed, fabric remains repaired)

Thread Cost: Very Low (3-6% reserves for typical clothing repair)

Applications:

  • Clothing repair (torn garments, frayed seams)
  • Equipment maintenance (backpacks, tents, sails)
  • Emergency repairs (armor damage mid-combat)
  • Restoration (preserving ancient textiles)

2. Reshape (Form-Alter)

Function: Changes shape, size, or fit of existing fabric without cutting or sewing. Can enlarge, shrink, lengthen, shorten, or completely restructure garment while preserving material integrity.

Duration: Permanent (fabric adopts new shape as stable configuration)

Thread Cost: Low-Moderate (8-15% reserves depending on complexity of transformation)

Applications:

  • Instant tailoring (perfect fit without measurements)
  • Disguise (changing clothing appearance)
  • Adaptation (winter coat to summer vest)
  • Fashion (experimental designs, avant-garde clothing)

Limitations: Cannot add or remove material—must work with existing fabric volume. Cannot change material type.

3. Strengthen (Fiber-Harden)

Function: Increases tensile strength, cut resistance, and durability of fabric without changing appearance or flexibility. Can turn silk into armor-cloth or rope into steel-cable equivalent.

Duration: Permanent (enhanced molecular bonding remains stable)

Thread Cost: Moderate (12-20% reserves depending on degree of enhancement)

Strength Scaling:

  • Novice: 2-3x original strength (tough clothing)
  • Advanced Novice: 5-10x (light armor, cut-resistant)
  • Intermediate: 20-50x (equivalent to kevlar, steel cable)
  • Advanced: 100x+ (experimental super-materials)

4. Transmute (Material-Shift)

Function: Converts one textile type into another—silk to cotton, leather to linen, wool to silk, etc. Preserves shape and structure while changing material properties. Limited to natural fibers at novice level.

Duration: Permanent (molecular restructuring creates new stable material)

Thread Cost: Moderate-High (20-30% reserves for significant material change)

Transmutation Chart (Novice-Accessible):

  • Easy: Cotton ↔ Linen (both cellulose)
  • Moderate: Silk ↔ Wool (both protein, different structure)
  • Hard: Leather ↔ Cotton (protein to cellulose)
  • Very Hard: Any → Silk (complex protein structure)

Economic Regulation: Transmuting cheap fabric into expensive materials is legally restricted in many societies to prevent economic disruption. Licenses required for commercial transmutation.

5. Dye (Color-Shift)

Function: Changes fabric color and pattern without dyes or pigments. Can create solid colors, gradients, patterns, or even dynamic color-shifting effects. Works on any textile.

Duration: Permanent (electronic structure modification remains stable)

Thread Cost: Low-Moderate (5-15% reserves depending on complexity)

Applications:

  • Fashion design (custom colors, unique patterns)
  • Camouflage (matching environment colors)
  • Signaling (creating visible markers, flags)
  • Art (fabric painting without paint)
  • Disguise (changing clothing appearance)
  • Restoration (returning faded fabric to original color)

6. Bind I (Thread-Restraint)

Function: Creates unbreakable restraints—rope, bonds, nets, or wrappings—from existing fabric or fiber. Enhanced strength and rigidity make escape nearly impossible without cutting tools or Fabricurgy countermeasures.

Duration: Permanent until deliberately released

Thread Cost: Moderate (15-20% reserves for person-sized binding)

Release Method: Requires Fabricurgist using Release working (essentially Bind in reverse) or physical cutting with sharp tools.

Ethical/Legal Status: Using Bind on unwilling persons without legal authority is assault/kidnapping in most jurisdictions. Law enforcement and military use permitted. Combat use in self-defense generally legal.

7. Sense (Fabric-Read)

Function: Detects and analyzes textile materials by touch or proximity—identifies fiber type, weave pattern, material quality, hidden damages, embedded objects, or recent modifications.

Duration: Instantaneous reading (can be sustained for detailed analysis)

Thread Cost: Very Low (3-5% reserves for basic read)

Detection Capabilities:

  • Fiber type and composition
  • Weave pattern and structure
  • Age and wear
  • Damage (tears, weak spots, degradation)
  • Modifications (recent repairs, alterations)
  • Embedded objects (weapons, devices)
  • Fabricurgy signatures (detecting previous workings)

Intermediate Spells (Practitioner Tier)

8. Composite (Multi-Material-Weave)

Function: Combines different materials into hybrid fabric with properties of both—silk-steel weave (flexible yet armored), leather-linen blend (breathable yet durable), spider-silk-kevlar composite. Creates materials with impossible property combinations.

Duration: Permanent (hybrid molecular structure is stable)

Thread Cost: High (30-40% reserves for significant composite creation)

Famous Composites:

  • Spider-Steel: Silk flexibility + steel strength (military armor)
  • Flame-Linen: Fire-resistant ceramic + breathable linen (firefighter gear)
  • Shadow-Weave: Light-absorbing carbon + silk (stealth clothing)
  • Living Fabric: Biological components + textile (self-healing materials—experimental)

Ethical Concerns: Some composites (especially living-fabric hybrids) raise questions about creating quasi-biological materials. Regulated in many jurisdictions.

9. Strengthen (Fiber-Harden)

Function: Dramatically increases tensile strength, durability, and resistance of existing fabric without changing its flexibility or weight. Can make silk as strong as steel cable while maintaining its softness. Advanced version of the novice Strengthen spell with greater power and precision.

Duration: Permanent molecular restructuring

Thread Cost: Moderate (20-30%)

Applications: Armor creation, rope strengthening, structural support, protective gear

Limitations: Cannot exceed material's theoretical maximum strength, may reduce other properties (stretchiness)

10. Unravel (Deconstruct)

Function: Breaks down textile structures to component fibers or raw materials. Can deconstruct clothing, ropes, or fabric structures, returning them to thread or even base polymers.

Duration: Instantaneous dissolution

Thread Cost: Low-Moderate (15-25%)

Applications: Material recycling, removing restraints, demolition, salvaging damaged textiles

Limitations: Cannot recover synthetics completely, some materials resist deconstruction

11. Adaptive-Weave (Chameleon-Cloth)

Function: Creates fabric that actively changes color and pattern to match surroundings, providing camouflage. Material responds to visual input, continuously updating appearance.

Duration: Active camouflage lasts hours (embedded threads continue functioning)

Thread Cost: High (30-40% for embedding adaptive capability)

Applications: Stealth operations, hunting, theatrical effects, military camouflage

Limitations: Works for visual only (not thermal or other detection), movement can break illusion

12. Bind II (Restraint-Weave)

Function: Creates unbreakable restraints (ropes, nets, bonds) from any available fabric. Material becomes rigid yet form-fitting, impossible to tear or slip free without Fabricurgy. Advanced version of Bind I with adaptive tension-responsive strengthening—resistance makes it stronger.

Duration: Permanent until released by caster or another Fabricurgist

Thread Cost: Moderate (25-35%)

Applications: Law enforcement, prisoner transport, securing dangerous objects, emergency rescue (preventing harm)

Ethical/Legal: Heavily regulated, requires authorization for use on persons

Limitations: Caster must release or bindings permanent, can cause injury if too tight

13. Shield-Weave (Armor-Layer)

Function: Instantly transforms any clothing into protective armor. Fabric becomes rigid at impact points while remaining flexible elsewhere, distributing force and preventing penetration.

Duration: Sustained (10-30 minutes of active protection)

Thread Cost: High (35-50% for full-body protection)

Applications: Combat protection, accident prevention, dangerous work environments

Limitations: Effective against blunt force and blades, less against extreme heat or chemical, continuous impacts drain threads faster

14. Mend-Master (Structural-Restore)

Function: Repairs complex structural damage to textiles—large tears, missing sections, multiple damage types simultaneously. Can restore damaged clothing, sails, tents, or fabric structures to original condition. Advanced version of basic Mend.

Duration: Permanent repair

Thread Cost: Moderate-High (20-40% depending on damage extent)

Applications: Restoring heirlooms, repairing critical equipment (sails, tents, parachutes), recovering damaged artifacts

Limitations: Cannot restore if less than ~30% original material remains, completely burned/dissolved fabric may be unrecoverable

Advanced Spells (Master Tier)

15. Molecular Transmute (Polymer-Reforge)

Function: Converts one material into another by restructuring molecular bonds—transforms wood into metal-fiber composite, leather into diamond-cloth, stone into flexible polymer. Goes beyond simple textile manipulation to alter fundamental material properties at atomic level.

Thread Cost: Very High (60-75% depending on complexity)

Applications: Creating exotic materials, emergency armor from available materials, repairing with non-matching substances, alchemical material science

Limitation: Requires deep chemistry knowledge, energy-intensive transformations more expensive, living tissue cannot be transmuted (Corpus domain), some combinations thermodynamically impossible

16. Living Textile (Bio-Fabric)

Function: Creates textiles that grow, heal, and adapt autonomously—self-repairing armor, garments that change color/texture on command, fabrics with embedded sensory capabilities. Blurs line between cloth and living tissue.

Thread Cost: High initial (45-60%), ongoing maintenance (5% per hour)

Applications: Self-repairing military gear, adaptive camouflage clothing, diagnostic medical bandages, responsive architecture textiles, growing shelter structures

Limitation: Not truly alive (no consciousness), requires periodic thread reinforcement, complex behaviors difficult to program, can "die" if thread connection severed

17. Quantum Weave (Impossible-Thread)

Function: Creates textiles with quantum properties—fabrics that exist in superposition (simultaneously multiple colors/textures), entangled cloth that shares state across distance, materials with non-classical properties (passing through solid objects, reflecting light at impossible angles).

Thread Cost: Extreme (65-85%, quantum coherence expensive to maintain)

Applications: Invisibility cloaks (superposition of visible/invisible), teleporting fabrics (quantum tunneling), unbreakable bindings (entangled state across cuts), phasing materials

Limitation: Quantum decoherence degrades effects quickly, environmental interference causes collapse, requires constant thread maintenance, most effects temporary

18. Thread-Forge (Nano-Manufacture)

Function: Manufactures complex objects from raw materials by weaving at nanoscale—creating tools, devices, mechanisms from available fibers. Can fabricate intricate machinery, weapons, or precision instruments through molecular assembly.

Thread Cost: Very High (55-70% depending on object complexity)

Applications: Emergency tool creation, weapon forging in field, manufacturing complex devices, precision instrument creation, rapid prototyping

Limitation: Requires intimate knowledge of object structure, time-intensive (minutes to hours for complex items), available materials limit possibilities, moving parts difficult

19. Steel-Silk (Contradiction-Weave)

Function: Creates materials with contradictory properties—metal-strong yet silk-soft, diamond-hard yet flexible, transparent yet opaque to specific wavelengths. Achieves material property combinations that violate normal physics through quantum cavity engineering.

Thread Cost: Extreme (70-85%, contradictions expensive to maintain)

Applications: Armor that moves like cloth but resists like steel, transparent metal, flexible stone, permeable barriers (solid to allies, impenetrable to enemies)

Limitation: Extreme entropy cost (contradictions generate disorder), temporary unless maintained, some contradictions impossible (cannot be both hot and cold simultaneously in classical sense)

20. Dimensional Pocket (Fold-Space-Weave)

Function: Weaves fabrics that contain extra-dimensional pockets—bags holding far more than their external volume, cloaks with infinite internal space, or barriers that redirect attacks into folded dimensions. Exploits quantum fabric topology to create non-Euclidean textile spaces.

Thread Cost: Very High ongoing (50-65% initial, 10% per hour maintenance)

Applications: Storage containers (carry entire armories), protective barriers (attacks shunted into pocket dimensions), tactical deployment (troops emerging from small bags), escape routes

Limitation: Dimensional folds unstable (collapse without maintenance), items inside lost if pocket collapses, some objects resist dimensional storage (living beings experience severe disorientation), weight not reduced (volume expanded but mass constant)

21. Weave-Unraveling (Reality-Thread-Dissolve) [Forbidden]

Function: Unweaves reality's quantum fabric itself—dissolving matter, collapsing structures, or creating voids in physical existence. Most destructive Fabricurgy technique, treating the universe as a tapestry that can be unraveled thread by thread.

Thread Cost: Extreme (75-90%, proportional to volume unraveled)

Applications: Ultimate demolition, eliminating targets completely, creating voids in matter, removing objects from existence, battlefield devastation

Warning: Forbidden in most jurisdictions (classified as reality-threatening)

Limitation: Creates permanent scars in Weave fabric, risks CWZ formation, can cascade uncontrollably, practitioner risks self-unraveling

Risks & Failure States

  • Thread Tangle: Threads become knotted in the practitioner's bloodstream
  • Fiber Backlash: Uncontrolled material transformation affecting the Weaver's own clothing
  • Molecular Snap: Sudden structural failure when transformation is incomplete
  • Weave Lock: Materials fusing into rigid, unusable configurations

Training Requirements

  • Understanding of material properties and fiber structures
  • Fine motor control for precise glyph execution
  • Spatial awareness to envision three-dimensional weave patterns
  • Patience for gradual molecular restructuring

Thread Economy

Fabricurgy is relatively efficient with thread consumption, as molecular restructuring requires less energy than creation from nothing. However, large-scale transformations or exotic materials can quickly deplete reserves.

The Material Paradox

Fabricurgists must simultaneously understand material science (molecular structure, material properties), possess artistic vision (aesthetic design, practical function), and maintain tactile connection (feeling materials "speak"). This combination of science, art, and intuition makes Fabricurgy accessible to many but mastery rare.